M:tG card similarity search
3GG · Creature — Ape
Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Amphibious Kavu | 2G | Creature — Kavu | Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. 2/2 |
| Fortuitous Find | 2B | Sorcery | Choose one or both — • Return target artifact card from your graveyard to your hand. • Return target creature card from your graveyard to your hand. |
| Remember the Fallen | 2W | Sorcery | Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand. |
| Academy Ruins | Legendary Land | {T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library. | |
| Arborback Stomper | 3GG | Creature — Beast | Trample When Arborback Stomper enters the battlefield, you gain 5 life. 5/4 |
| Radiant Destiny | 2W | Enchantment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. |
| Sickle Dancer | 2B | Creature — Human Warrior | Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. 3/2 |
| Infernal Offering | 4B | Sorcery | Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield. |
| Neck Breaker | Creature — Werewolf | Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. 4/3 | |
| Hungering Yeti | 4R | Creature — Yeti | As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.) 4/4 |