M:tG card similarity search
3GG · Creature — Ape Berserker
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Spoils of Adventure | 4WU | Instant | This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards. |
| Opportunistic Dragon | 2RR | Creature — Dragon | Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. 4/3 |
| Gruul Spellbreaker | 1RG | Creature — Ogre Warrior | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample As long as it's your turn, you and Gruul Spellbreaker have hexproof. 3/3 |
| Cloud Elemental | 2U | Creature — Elemental | Flying Cloud Elemental can block only creatures with flying. 2/3 |
| Novellamental | 1U | Creature — Elemental | Flying Novellamental can block only creatures with flying. 2/1 |
| Vaporkin | 1U | Creature — Elemental | Flying Vaporkin can block only creatures with flying. 2/1 |
| Ghostly Castigator | Creature — Spirit | Flying When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. 3/4 | |
| Sandbar Serpent | 4U | Creature — Serpent | Cycling {2} ({2}, Discard this card: Draw a card.) 3/4 |
| Kemba's Legion | 5WW | Creature — Cat Soldier | Vigilance Kemba's Legion can block an additional creature each combat for each Equipment attached to Kemba's Legion. 4/6 |
| Baneblade Scoundrel | 3B | Creature — Human Rogue Werewolf | Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3 |