M:tG card similarity search
2 · Artifact — Equipment
Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Question Elemental? | 2UU | Creature — Elemental? | Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental? 3/4 |
Dark Favor | 1B | Enchantment — Aura | Enchant creature When Dark Favor enters the battlefield, you lose 1 life. Enchanted creature gets +3/+1. |
Immerwolf | 1RG | Creature — Wolf | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform. 2/2 |
Acquired Mutation | 2R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters. |
Glen Elendra Liege | 1U/BU/BU/B | Creature — Faerie Knight | Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. 2/3 |
Nature's Kiss | 1G | Enchantment — Aura | Enchant creature {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn. |
Alexi's Cloak | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
Inner-Flame Acolyte | 1RR | Creature — Elemental Shaman | When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2 |
Ajani's Presence | W | Instant | Strive — This spell costs {2}{W} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
Ghitu Firebreathing | 1R | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Ghitu Firebreathing to its owner's hand. |