Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gonti's Machinations

B · Enchantment

Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.

Similar cards

Color identity:
NameManaTypeText
Personal Decoy 5WUPlaneswalker — Duck Personal Decoy enters the battlefield with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked. [+1]: You gain 1 life. [−4]: Draw a card. Loyalty *
Sanctimony 1WEnchantment Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Tenacious Underdog 1BCreature — Human Warrior Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast Tenacious Underdog from your graveyard using its blitz ability. 3/2
Righteous Cause 3WWEnchantment Whenever a creature attacks, you gain 1 life.
Kaito, Dancing Shadow 2UBLegendary Planeswalker — Kaito Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once. [+1]: Up to one target creature can't attack or block until your next turn. [0]: Draw a card. [−2]: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this creature leaves the battlefield, each opponent loses 2 life and you gain 2 life." Loyalty 3
Knife and Death 2BBSorcery Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
Treacherous Vampire 4BCreature — Vampire Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life." 4/4
Worthy Cause WInstant Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness.
Ancestral Tribute 5WWSorcery You gain 2 life for each card in your graveyard. Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Seraph Sanctuary Land When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {C}.
Page 118