M:tG card similarity search
· Land — Gate
Gates you control enter the battlefield untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.
| Name | Mana | Type | Text |
|---|---|---|---|
| Tarnished Citadel | Land | {T}: Add {C}. {T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you. | |
| Chromatic Lantern | 3 | Artifact | Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. |
| Wild Cantor | R/G | Creature — Human Druid | ({R/G} can be paid with either {R} or {G}.) Sacrifice Wild Cantor: Add one mana of any color. 1/1 |
| Paradise Druid | 1G | Creature — Elf Druid | Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color. 2/1 |
| Helionaut | 2W | Creature — Human Soldier | Flying {1}, {T}: Add one mana of any color. 1/2 |
| Flywheel Racer | 2 | Artifact — Vehicle | Vigilance {T}: Add one mana of any color. Activate only if Flywheel Racer is a creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/2 |
| Blossom-Clad Werewolf | Creature — Werewolf | {T}: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 | |
| Bloom Tender | 1G | Creature — Elf Druid | {T}: For each color among permanents you control, add one mana of that color. 1/1 |
| Quirion Elves | 1G | Creature — Elf Druid | As Quirion Elves enters the battlefield, choose a color. {T}: Add {G}. {T}: Add one mana of the chosen color. 1/1 |
| Ancient Ziggurat | Land | {T}: Add one mana of any color. Spend this mana only to cast a creature spell. |