M:tG card similarity search
3BG · Creature — Zombie Wurm
{B}, Sacrifice a creature: Target player loses 1 life. 5/4
Name | Mana | Type | Text |
---|---|---|---|
Resupply | 5W | Instant | You gain 6 life. Draw a card. |
Revitalize | 1W | Instant | You gain 3 life. Draw a card. |
Reviving Dose | 2W | Instant | You gain 3 life. Draw a card. |
Ritual of Rejuvenation | 2W | Instant | You gain 4 life. Draw a card. |
Agent of the Fates | 1BB | Creature — Human Assassin | Deathtouch Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature. 3/2 |
Soul Echo | XWW | Enchantment | Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. |
Strong, the Brutish Thespian | 4GG | Legendary Creature — Mutant Berserker | Ward {2} Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation. 7/7 |
Rewards of Diversity | 2W | Enchantment | Whenever an opponent casts a multicolored spell, you gain 4 life. |
Whiteout | 1G | Instant | All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand. |
Baneclaw Marauder | Creature — Werewolf | Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |