M:tG card similarity search
1GU · Sorcery
Draw a card for each different power among creatures you control.
Name | Mana | Type | Text |
---|---|---|---|
Raiders' Spoils | 3B | Enchantment | Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card. |
Soul Diviner | UB | Creature — Zombie Wizard | {T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card. 2/3 |
Vivien's Stampede | 4GG | Sorcery | Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn. |
Viashino Racketeer | 2R | Creature — Viashino Rogue | When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. 2/1 |
Bane, Lord of Darkness | 1WUB | Legendary Creature — God | As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield. 5/2 |
Withering Gaze | 2U | Sorcery | Target opponent reveals their hand. You draw a card for each Forest and green card in it. |
Howling Mine | 2 | Artifact | At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. |
Rally of Wings | 1W | Instant | Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn. |
Tuktuk Rubblefort | 2R | Creature — Wall | Defender, reach Creatures you control have haste. 0/3 |
Cranial Archive | 2 | Artifact | {2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card. |