M:tG card similarity search
WU · Artifact Creature — Dinosaur Thopter
Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 1/3
Name | Mana | Type | Text |
---|---|---|---|
Garrison Griffin | 2W | Creature — Griffin | Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. 2/2 |
Generous Gift | 2W | Instant | Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. |
Chaotic Backlash | 4R | Instant | Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control. |
Skred | R | Instant | Skred deals damage to target creature equal to the number of snow permanents you control. |
Imposing Visage | R | Enchantment — Aura | Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.) |
Sentinels of Glen Elendra | 3U | Creature — Faerie Soldier | Flash Flying 2/3 |
Abdel Adrian, Gorion's Ward | 4W | Legendary Creature — Human Warrior | When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.) 4/4 |
Busted! | 1U | Instant | Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control. |
Furyborn Hellkite | 4RRR | Creature — Dragon | Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.) Flying 6/6 |
Mist Dancer | 4U | Creature — Merfolk Wizard | Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |