Card Codex

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17 May 2024: Card library updated.

Gods Willing

W · Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Similar cards

Color identity:
NameManaTypeText
Forbidding Spirit 1WWCreature — Spirit Cleric When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures. 3/3
Dawn of the Dead 2BBBEnchantment At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Umezawa's Jitte 2Legendary Artifact — Equipment Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}
Flourishing Strike 1GInstant Choose one — • Flourishing Strike deals 5 damage to target creature with flying. • Target creature gets +3/+3 until end of turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)
Consume 2WBSorcery Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Circle of Dreams Druid GGGCreature — Elf Druid {T}: Add {G} for each creature you control. 2/1
Twinflame 1RSorcery Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Scent of Nightshade 1BInstant Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Sol'kanar the Swamp King 2UBRLegendary Creature — Demon Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life. 5/5
The Gaffer 2WLegendary Creature — Halfling Peasant At the beginning of each end step, if you gained 3 or more life this turn, draw a card. 2/3
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