Card Codex

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17 May 2024: Card library updated.

Gods Willing

W · Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Similar cards

Color identity:
NameManaTypeText
Feral Animist 1RGCreature — Goblin Shaman {3}: Feral Animist gets +X/+0 until end of turn, where X is its power. 2/1
Soul Shred 3BBSorcery Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
Mirari's Wake 3GWEnchantment Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Lightning Berserker RCreature — Human Berserker {R}: Lightning Berserker gets +1/+0 until end of turn. Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 1/1
Opposition 2UUEnchantment Tap an untapped creature you control: Tap target artifact, creature, or land.
Spellbane Centaur 2GCreature — Centaur Creatures you control can't be the targets of blue spells or abilities from blue sources. 3/2
Healing Grace WInstant Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Kuro, Pitlord 6BBBLegendary Creature — Demon Spirit At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn. 9/9
Lithomancer's Focus WInstant Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
Grimclaw Bats 1BCreature — Bat Flying {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. 1/1
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