Card Codex

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17 May 2024: Card library updated.

Gods Willing

W · Instant

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Similar cards

Color identity:
NameManaTypeText
Whim of Volrath UInstant Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Molten Primordial 5RRCreature — Avatar Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. 6/4
Soaring Seacliff Land Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U}.
Scale of Chiss-Goria 3Artifact Flash Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {T}: Target creature gets +0/+1 until end of turn.
Tooth of Chiss-Goria 3Artifact Flash Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) {T}: Target creature gets +1/+0 until end of turn.
Shinen of Fury's Fire 2RCreature — Spirit Haste Channel — {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. 2/1
Inner-Flame Acolyte 1RRCreature — Elemental Shaman When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2
Mithril Coat 3Legendary Artifact — Equipment Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}
Geyser Glider 3RRCreature — Elemental Beast Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. 4/4
Outlaws' Fury 2RInstant Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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