M:tG card similarity search
W/UW/UW/UW/UW/U · Creature — Spirit Avatar
Flying Other creatures have base power and toughness 1/1. 4/4
| Name | Mana | Type | Text | 
|---|---|---|---|
| Ovinize | 1U | Instant | Until end of turn, target creature loses all abilities and has base power and toughness 0/1. | 
| Turn | 2U | Instant | Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.) | 
| Frogify | 1U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) | 
| Reprobation | 1W | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.) | 
| Mass Diminish | 1U | Sorcery | Until your next turn, creatures target player controls have base power and toughness 1/1. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | 
| Timber Paladin | 1G | Artifact Creature — Knight | As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. 1/1 | 
| Lignify | 1G | Tribal Enchantment — Treefolk Aura | Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities. | 
| Scale Up | G | Sorcery | Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") | 
| Ichthyomorphosis | 2U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1. | 
| Amphibian Accident | 1U | Instant — Adventure | Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. |