Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Godhead of Awe

W/UW/UW/UW/UW/U · Creature — Spirit Avatar

Flying Other creatures have base power and toughness 1/1. 4/4

Similar cards

Color identity:
NameManaTypeText
Timothar, Baron of Bats 4BBLegendary Creature — Vampire Noble Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped." 4/4
Cragganwick Cremator 2RRCreature — Giant Shaman When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player or planeswalker. 5/4
Angel of Mercy 4WCreature — Angel Flying When Angel of Mercy enters the battlefield, you gain 3 life. 3/3
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Balduvian Conjurer 1UCreature — Human Wizard {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. 0/2
Angel of the Dire Hour 5WWCreature — Angel Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4
Cosmic Hunger 1GInstant Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.
Mysterious Pathlighter 2WCreature — Faerie Flying Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.) 2/2
Mesa Cavalier 2WCreature — Human Knight Flying When Mesa Cavalier enters the battlefield, you gain 2 life. 2/1
The Akroan War 3REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power.
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