M:tG card similarity search
3R · Creature — Goblin
When Goblin Settler enters the battlefield, destroy target land. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Lotus Cobra | 1G | Creature — Snake | Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. 2/1 |
| Hushwing Gryff | 2W | Creature — Hippogriff | Flash Flying Creatures entering the battlefield don't cause abilities to trigger. 2/1 |
| Vengeful Rebel | 2B | Creature — Aetherborn Warrior | Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn. 3/2 |
| Invasion of Eldraine | 3B | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Eldraine enters the battlefield, target opponent discards two cards. |
| Phyrexian Slayer | 3B | Creature — Phyrexian Minion | Flying Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated. 2/2 |
| Treva's Charm | GWU | Instant | Choose one — • Destroy target enchantment. • Exile target attacking creature. • Draw a card, then discard a card. |
| Abyssal Horror | 4BB | Creature — Horror | Flying When Abyssal Horror enters the battlefield, target player discards two cards. 2/2 |
| Dapper Shieldmate | 3W | Creature — Human Soldier | Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) As long as it's your turn, Dapper Shieldmate gets +2/+0. 2/2 |
| Ceremonial Guard | 2R | Creature — Human Soldier | When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4 |
| River of Tears | Land | {T}: Add {U}. If you played a land this turn, add {B} instead. |