Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goblin Settler

3R · Creature — Goblin

When Goblin Settler enters the battlefield, destroy target land. 1/1

Similar cards

Color identity:
NameManaTypeText
Archaeomender 2UCreature — Human Wizard When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand. 2/3
Sulfur Falls Land Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
Shoal Serpent 5UCreature — Serpent Defender Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. 5/5
Charforger 1BRCreature — Phyrexian Beast When Charforger enters the battlefield, create a 1/1 red Phyrexian Goblin creature token. Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger. Remove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn. 2/3
Planar Atlas 2Artifact Planar Atlas enters the battlefield tapped. When Planar Atlas enters the battlefield, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order. {T}: Add {C}.
Carven Caryatid 1GGCreature — Spirit Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card. 2/5
Persuasive Interrogators 4BBCreature — Gorgon Detective When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) 5/6
Shrouded Shepherd 1WCreature — Spirit Warrior When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn. 2/2
Kor Aeronaut WWCreature — Kor Soldier Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. 2/2
Wandering Fumarole Land Wandering Fumarole enters the battlefield tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Page 260