M:tG card similarity search
1R · Creature — Goblin
Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Neurok Spy | 2U | Creature — Human Rogue | Neurok Spy can't be blocked as long as defending player controls an artifact. 2/2 |
| Monsoon | 2RG | Enchantment | At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. |
| Novice Knight | W | Creature — Human Knight | Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender. 2/3 |
| Hazoret's Undying Fury | 4RR | Sorcery | Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step. |
| Keen-Eared Sentry | 1W | Creature — Human Soldier | You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. 2/1 |
| Honored Hydra | 5G | Creature — Snake Hydra | Trample Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.) 6/6 |
| Goblin Traprunner | 3R | Creature — Goblin | Whenever Goblin Traprunner attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking. 4/2 |
| Cradle Guard | 1GG | Creature — Treefolk | Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 4/4 |
| Monstrous Carabid | 3BR | Creature — Insect | Monstrous Carabid attacks each combat if able. Cycling {B/R} ({B/R}, Discard this card: Draw a card.) 4/4 |
| Charging Badger | G | Creature — Badger | Trample 1/1 |