Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goblin Oriflamme

1R · Enchantment

Attacking creatures you control get +1/+0.

Similar cards

Color identity:
NameManaTypeText
Eiganjo, Seat of the Empire Legendary Land {T}: Add {W}. Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Bite of the Black Rose 3BSorcery Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
Thallid Omnivore 3BCreature — Fungus {1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life. 3/3
Archon's Glory WInstant Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
Luminous Guardian 3WCreature — Human Nomad {W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian can block an additional creature this turn. 1/4
Instigator 1BCreature — Human Spellshaper {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. 1/1
Lethargy Trap 3UInstant — Trap If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost. Attacking creatures get -3/-0 until end of turn.
Subterranean Schooner 1UArtifact — Vehicle Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1 3/4
Erithizon 2GGCreature — Beast Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. 4/4
Military Intelligence 1UEnchantment Whenever you attack with two or more creatures, draw a card.
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