M:tG card similarity search
R · Creature — Goblin Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Heroes of the Revel | 4R | Creature — Satyr Soldier | When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. 4/4 |
Rock Jockey | 2R | Creature — Goblin | You can't cast this spell if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn. 3/3 |
Draconic Disciple | 1RG | Creature — Human Shaman | {T}: Add one mana of any color. {7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying. 2/2 |
Jawbone Skulkin | 1 | Artifact Creature — Scarecrow | {2}: Target red creature gains haste until end of turn. 1/1 |
Splatter Goblin | 1B | Creature — Phyrexian Goblin | When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. 2/1 |
Auntie's Hovel | Land | As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. {T}: Add {B} or {R}. | |
Viscera Dragger | 3B | Creature — Zombie Ogre Warrior | Cycling {2} ({2}, Discard this card: Draw a card.) Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/3 |
Goblin Maskmaker | R | Creature — Goblin Citizen | Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast. 1/2 |
Prossh, Skyraider of Kher | 3BRG | Legendary Creature — Dragon | When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn. 5/5 |
Battle Squadron | 3RR | Creature — Goblin | Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. */* |