M:tG card similarity search
R · Creature — Goblin Warrior
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Serpent-Blade Assailant | 2G | Creature — Elf Warrior | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Deathtouch 2/1 |
Wolfir Avenger | 1GG | Creature — Wolf Warrior | Flash (You may cast this spell any time you could cast an instant.) {1}{G}: Regenerate Wolfir Avenger. 3/3 |
Meddling Youths | 3RW | Creature — Human Detective | Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 4/5 |
Avalanche Caller | 1U | Snow Creature — Human Wizard | {2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.) 1/3 |
Aurelia, Exemplar of Justice | 2RW | Legendary Creature — Angel | Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. 2/5 |
Goblin Haberdasher | 2R | Creature — Goblin Hatificer | Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace. 2/2 |
Kargan Warleader | 1RW | Creature — Human Warrior | Other Warriors you control get +1/+1. 3/3 |
Accursed Horde | 3B | Creature — Zombie | {1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) 3/3 |
Hand of Silumgar | 1B | Creature — Human Warrior | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/1 |
Sangrite Surge | 4RG | Sorcery | Target creature gets +3/+3 and gains double strike until end of turn. |