M:tG card similarity search
3R · Creature — Goblin Mutant
Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. 6/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Meandering Towershell | 3GG | Creature — Turtle | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. 5/9 |
| Searing Barb | 2R | Sorcery | Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) |
| Utvara Scalper | 1R | Creature — Goblin Scout | Flying Utvara Scalper attacks each combat if able. 1/2 |
| Curse of the Nightly Hunt | 2R | Enchantment — Aura Curse | Enchant player Creatures enchanted player controls attack each combat if able. |
| Revenant Patriarch | 4B | Creature — Spirit | When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips their next combat phase. Revenant Patriarch can't block. 4/3 |
| Defective Detective | 2U | Creature — Human Spy | Defective Detective can't be blocked. When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card. 2/1 |
| Undercellar Sweep | 4W | Enchantment | When Undercellar Sweep enters the battlefield, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking. |
| Archetype of Endurance | 6GG | Enchantment Creature — Boar | Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5 |
| Alluring Suitor | 2R | Creature — Vampire | When you attack with exactly two creatures, transform Alluring Suitor. 2/3 |
| Tectonic Rift | 3R | Sorcery | Destroy target land. Creatures without flying can't block this turn. |