M:tG card similarity search
RRR · Creature — Goblin Warrior
First strike When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Pierce the Sky | 1G | Instant | Pierce the Sky deals 7 damage to target creature with flying. |
| Shredding Winds | 2G | Instant | Shredding Winds deals 7 damage to target creature with flying. |
| Sleeper Agent | B | Creature — Phyrexian Minion | When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. 3/3 |
| A-Raiyuu, Storm's Edge | 2RW | Legendary Creature — Human Samurai | First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. 4/4 |
| Raiyuu, Storm's Edge | 2RW | Legendary Creature — Human Samurai | First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. 3/3 |
| Centaur Archer | 1RG | Creature — Centaur Archer | {T}: Centaur Archer deals 1 damage to target creature with flying. 3/2 |
| Trial of Zeal | 2R | Enchantment | When Trial of Zeal enters the battlefield, it deals 3 damage to any target. When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand. |
| Natural Emergence | 2RG | Enchantment | When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands. |
| Furious Resistance | R | Instant | Target blocking creature gets +3/+0 and gains first strike until end of turn. |
| Hat Trick | 1W | Instant | Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn. |