M:tG card similarity search
1RR · Enchantment — Aura
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
| Name | Mana | Type | Text |
|---|---|---|---|
| Cleanfall | 2W | Sorcery — Arcane | Destroy all enchantments. |
| Tempest of Light | 2W | Instant | Destroy all enchantments. |
| Tranquil Grove | 1G | Enchantment | {1}{G}{G}: Destroy all other enchantments. |
| Tranquility | 2G | Sorcery | Destroy all enchantments. |
| Goblin Glider | 1R | Creature — Goblin | Flying Goblin Glider can't block. 1/1 |
| Kyren Glider | 1R | Creature — Goblin | Flying Kyren Glider can't block. 1/1 |
| Miner's Bane | 4RR | Creature — Elemental | {2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 6/3 |
| Guul Draz Assassin | B | Creature — Vampire Assassin | Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 {B}, {T}: Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 {B}, {T}: Target creature gets -4/-4 until end of turn. 1/1 |
| Duskborne Skymarcher | W | Creature — Vampire Cleric | Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1 |
| Rising of the Day | 2R | Enchantment | Creatures you control have haste. Legendary creatures you control get +1/+0. |