Card Codex

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17 May 2024: Card library updated.

Goblin Caves

1RR · Enchantment — Aura

Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

Similar cards

Color identity:
NameManaTypeText
Akoum Hellhound RCreature — Elemental Dog Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. 0/1
Calming Licid 2WCreature — Licid {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature can't attack. 2/2
Geomancer's Gambit 2RSorcery Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.
Minotaur Sureshot 2RCreature — Minotaur Archer Reach (This creature can block creatures with flying.) {1}{R}: Minotaur Sureshot gets +1/+0 until end of turn. 2/3
Leering Emblem 2Artifact — Equipment Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2}
Flowstone Slide X2RRSorcery All creatures get +X/-X until end of turn.
Rollick of Abandon 3RRSorcery All creatures get +2/-2 until end of turn.
Goblin Deathraiders BRCreature — Goblin Warrior Trample 3/1
Convulsing Licid 2RCreature — Licid {R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature can't block. 2/2
Mana Web 3Artifact Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
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