Card Codex

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17 May 2024: Card library updated.

Goblin Caves

1RR · Enchantment — Aura

Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

Similar cards

Color identity:
NameManaTypeText
Crab Umbra UEnchantment — Aura Enchant creature {2}{U}: Untap enchanted creature. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Cavern Thoctar 5GCreature — Beast {1}{R}: Cavern Thoctar gets +1/+0 until end of turn. 5/5
Kranioceros 4RCreature — Beast {1}{W}: Kranioceros gets +0/+3 until end of turn. 5/2
Ridgeline Rager 2RCreature — Beast {R}: Ridgeline Rager gets +1/+0 until end of turn. 1/2
Ahn-Crop Invader 2RCreature — Zombie Minotaur Warrior As long as it's your turn, Ahn-Crop Invader has first strike. {1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn. 2/2
Zephyr Net 1UEnchantment — Aura Enchant creature Enchanted creature has defender and flying.
Drown in Filth BGSorcery Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Caustic Rain 2BBSorcery Exile target land.
Legion Warboss 2RCreature — Goblin Soldier Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. 2/2
Indestructibility 3WEnchantment — Aura Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
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