M:tG card similarity search
1RR · Enchantment — Aura
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
| Name | Mana | Type | Text |
|---|---|---|---|
| Steamflogger of the Month | 3RR | Creature — Goblin Rigger | When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) 3/3 |
| Anointer of Champions | W | Creature — Human Cleric | {T}: Target attacking creature gets +1/+1 until end of turn. 1/1 |
| Goblin Oriflamme | 1R | Enchantment | Attacking creatures you control get +1/+0. |
| Orcish Oriflamme | 3R | Enchantment | Attacking creatures you control get +1/+0. |
| War Horn | 3 | Artifact | Attacking creatures you control get +1/+0. |
| Tenth District Guard | 1W | Creature — Human Soldier | When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2 |
| A-Plate Armor | 1W | Artifact — Equipment | Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. |
| Plate Armor | 2W | Artifact — Equipment | Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. |
| Charisma | UUU | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. |
| Longtusk Stalker | G | Creature — Cat | Whenever Longtusk Stalker enters the battlefield or attacks, you get {E}. Pay {E}{E}: Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0. 1/1 |