M:tG card similarity search
1RR · Enchantment — Aura
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
| Name | Mana | Type | Text |
|---|---|---|---|
| Nylea's Presence | 1G | Enchantment — Aura | Enchant land When Nylea's Presence enters the battlefield, draw a card. Enchanted land is every basic land type in addition to its other types. |
| Fledgling Dragon | 2RR | Creature — Dragon | Flying Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." 2/2 |
| Dragon Shadow | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. |
| Gisa's Favorite Shovel | 1B | Legendary Artifact — Equipment | Equipped creature gets +2/+0 and has menace. Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token. (It's a 2/2 black Zombie creature.) Equip {4} |
| Legion Lieutenant | WB | Creature — Vampire Knight | Other Vampires you control get +1/+1. 2/2 |
| Rabble-Rouser | 3R | Creature — Goblin Shaman | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) {R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. 1/1 |
| Gravitational Shift | 3UU | Enchantment | Creatures with flying get +2/+0. Creatures without flying get -2/-0. |
| Nishoba Brawler | 1G | Creature — Cat Warrior | Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control. */3 |
| Dauntless Onslaught | 2W | Instant | Up to two target creatures each get +2/+2 until end of turn. |
| Mischief and Mayhem | 4G | Sorcery | Up to two target creatures each get +4/+4 until end of turn. |