Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goblin Blast-Runner

R · Creature — Goblin

Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Feral Animist 1RGCreature — Goblin Shaman {3}: Feral Animist gets +X/+0 until end of turn, where X is its power. 2/1
Frilled Oculus 1UCreature — Homunculus {1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn. 1/3
Arachnoform 1GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type.
Nyx Infusion 2BEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
Juniper Order Advocate 2WCreature — Human Knight As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1. 1/2
Bloodstone Goblin 1RCreature — Goblin Warrior Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2
Swiftfoot Boots 2Artifact — Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Flowstone Kavu 2RCreature — Kavu Menace (This creature can't be blocked except by two or more creatures.) {R}: Flowstone Kavu gets +1/-1 until end of turn. 2/3
Horror of the Broken Lands 4BCreature — Horror Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.) 4/4
Sun-Collared Raptor 1RCreature — Dinosaur Trample {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn. 1/2
Page 86