M:tG card similarity search
R · Creature — Goblin
Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Komainu Battle Armor | 2R | Artifact Creature — Equipment Dog | Menace Equipped creature gets +2/+2 and has menace. Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |
| Escaped Shapeshifter | 3UU | Creature — Shapeshifter | As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. 3/4 |
| Day of Destiny | 3W | Legendary Enchantment | Legendary creatures you control get +2/+2. |
| Iron Will | W | Instant | Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Viashino Branchrider | R | Creature — Viashino Warrior | Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Haste If Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it. {2}{R}: Viashino Branchrider gets +2/+0 until end of turn. 1/1 |
| Relentless Hunter | 1RG | Creature — Human Warrior | {1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. 3/3 |
| Spirit Away | 5UU | Enchantment — Aura | Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying. |
| Goblin Chirurgeon | R | Creature — Goblin Shaman | Sacrifice a Goblin: Regenerate target creature. 0/2 |
| Rally the Peasants | 2W | Instant | Creatures you control get +2/+0 until end of turn. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Thunderstaff | 3 | Artifact | As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn. |