M:tG card similarity search
1R · Creature — Goblin Artificer
{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Ardent Recruit | W | Creature — Human Soldier | Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts. 1/1 |
Martyrs of Korlis | 3WW | Creature — Human | As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. 1/6 |
Stone Haven Pilgrim | 1W | Creature — Kor Cleric | Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn. 2/2 |
Daemogoth Titan | B/GB/GB/GB/G | Creature — Demon | Whenever Daemogoth Titan attacks or blocks, sacrifice a creature. 11/10 |
Glyph of Delusion | U | Instant | Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." |
Knights of Thorn | 3W | Creature — Human Knight | Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |
Crackdown Construct | 4 | Artifact Creature — Construct | Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn. 2/2 |
Mayhem Devil | 1BR | Creature — Devil | Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. 3/3 |
Disciple of Law | 1W | Creature — Human Cleric | Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Demonic Lore | 2B | Enchantment | When Demonic Lore enters the battlefield, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand. |