M:tG card similarity search
2R · Creature — Goblin Rogue
When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Leeching Bite | 1G | Instant | Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. |
| Rites of Reaping | 4BG | Sorcery | Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. |
| Schismotivate | 1UR | Instant | Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. |
| Steal Strength | 1B | Instant | Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. |
| Marjhan | 5UU | Creature — Serpent | Marjhan doesn't untap during your untap step. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep. Marjhan can't attack unless defending player controls an Island. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice Marjhan. 8/8 |
| Adarkar Windform | 4U | Snow Creature — Illusion | Flying {1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.) 3/3 |
| Instill Energy | G | Enchantment — Aura | Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn. |
| Akki Raider | 1R | Creature — Goblin Warrior | Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. 2/1 |
| Vampiric Fury | 1R | Instant | Vampire creatures you control get +2/+0 and gain first strike until end of turn. |
| Adaptive Sporesinger | 2G | Creature — Phyrexian Druid | Vigilance When Adaptive Sporesinger enters the battlefield, choose one — • Target creature gets +2/+2 and gains vigilance until end of turn. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2 |