M:tG card similarity search
3G · Legendary Enchantment Creature — Shrine
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Spirit Shackle | BB | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. |
| Essence Warden | G | Creature — Elf Shaman | Whenever another creature enters the battlefield, you gain 1 life. 1/1 |
| Call to the Feast | 2WB | Sorcery | Create three 1/1 white Vampire creature tokens with lifelink. |
| Mother Bear | 1G | Creature — Bear | {3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery. 2/2 |
| Decaying Soil | 1BB | Enchantment | At the beginning of your upkeep, exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand." |
| Brought Back | WW | Instant | Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. |
| Old Rutstein | 1BG | Legendary Creature — Human Peasant | When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. 1/4 |
| Baffling End | 1W | Enchantment | When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. |
| Drownyard Temple | Land | {T}: Add {C}. {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. | |
| Goldwardens' Gambit | 6RR | Sorcery | Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it. |