M:tG card similarity search
1R · Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Maw of the Obzedat | 3WB | Creature — Thrull | Sacrifice a creature: Creatures you control get +1/+1 until end of turn. 3/3 |
| Elvish Archdruid | 1GG | Creature — Elf Druid | Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. 2/2 |
| Bloodstoke Howler | 5R | Creature — Beast | Morph {6}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. 3/4 |
| Beastmaster's Magemark | 2G | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. |
| Crossway Vampire | 1RR | Creature — Vampire | When Crossway Vampire enters the battlefield, target creature can't block this turn. 3/2 |
| Vampirism | 1B | Enchantment — Aura | Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
| Brash Taunter | 4R | Creature — Goblin | Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: Brash Taunter fights another target creature. 1/1 |
| Scattershot | 2R | Instant | Scattershot deals 1 damage to target creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
| Careless Celebrant | 1R | Creature — Satyr Shaman | When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls. 2/1 |
| Makindi Patrol | 2W | Creature — Human Knight Ally | Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. 2/3 |