Card Codex

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17 May 2024: Card library updated.

Go for Blood

1R · Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
Seething Anger RSorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.
Ornery Tumblewagg 2GCreature — Brushwagg Mount At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2
Protect 2WInstant Target creature gets +2/+4 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Elite Skirmisher 2WCreature — Human Soldier Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. 3/1
Kaervek's Purge XBRSorcery Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
Goblin Oriflamme 1REnchantment Attacking creatures you control get +1/+0.
Orcish Oriflamme 3REnchantment Attacking creatures you control get +1/+0.
War Horn 3Artifact Attacking creatures you control get +1/+0.
Tempered Steel 1WWEnchantment Artifact creatures you control get +2/+2.
Wojek Siren WInstant Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
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