Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Go for Blood

1R · Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
Wonder 3UCreature — Incarnation Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2
Cinder Cloud 3RRInstant Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Faerie Noble 2GCreature — Faerie Noble Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. 1/2
Sparring Mummy 3WCreature — Zombie When Sparring Mummy enters the battlefield, untap target creature. 3/3
Web Shot 2GInstant — Adventure Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)
Plummet 1GInstant Destroy target creature with flying.
Wing Snare 2GSorcery Destroy target creature with flying.
Teachings of the Kirin 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
Grind 1BSorcery Put a -1/-1 counter on each of up to two target creatures.
Mortify 1WBInstant Destroy target creature or enchantment.
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