M:tG card similarity search
5R · Creature — Gnoll
This spell costs {1} less to cast for each creature you attacked with this turn. Double team As long as it's your turn, Gnoll Hunting Party has first strike. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Lambholt Butcher | Creature — Werewolf | At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher. 4/4 | |
| Merciless Predator | Creature — Werewolf | At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator. 3/2 | |
| One of the Pack | Creature — Werewolf | At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. 5/6 | |
| Rampaging Werewolf | Creature — Werewolf | At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf. 6/4 | |
| Howlpack of Estwald | Creature — Werewolf | At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. 4/6 | |
| Warlord's Elite | 2W | Creature — Human Soldier | As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control. 4/4 |
| Fervent Charge | 1RWB | Enchantment | Whenever a creature you control attacks, it gets +2/+2 until end of turn. |
| Eyes of the Wisent | 1G | Tribal Enchantment — Elemental | Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token. |
| Esix, Fractal Bloom | 4GU | Legendary Creature — Fractal | Flying The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature. 4/4 |
| Lavinia of the Tenth | 3WU | Legendary Creature — Human Soldier | Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/4 |