M:tG card similarity search
2R · Creature — Human Rogue
Gnat Alley Creeper can't be blocked by creatures with flying. 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Zealot il-Vec | 2W | Creature — Human Rebel | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. 1/1 |
| Diabolic Machine | 7 | Artifact Creature — Construct | {3}: Regenerate Diabolic Machine. 4/4 |
| Burrenton Bombardier | 2W | Creature — Kithkin Soldier | Flying Reinforce 2—{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) 2/2 |
| Gideon's Defeat | W | Instant | Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life. |
| Aerie Mystics | 4W | Creature — Bird Wizard | Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) 3/3 |
| Iona's Blessing | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat. |
| Knight of Infamy | 1B | Creature — Human Knight | Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 2/1 |
| Render Silent | WUU | Instant | Counter target spell. Its controller can't cast spells this turn. |
| Goblin Bird-Grabber | 1R | Creature — Goblin | {R}: Goblin Bird-Grabber gains flying until end of turn. Activate only if you control a creature with flying. 2/1 |
| Lord Skitter's Butcher | 2B | Creature — Rat Peasant | When Lord Skitter's Butcher enters the battlefield, choose one — • Create a 1/1 black Rat creature token with "This creature can't block." • You may sacrifice another creature. If you do, scry 2, then draw a card. • Creatures you control gain menace until end of turn. 2/3 |