Card Codex

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17 May 2024: Card library updated.

Glorious Sunrise

3GG · Enchantment

At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

Similar cards

Color identity:
NameManaTypeText
Spark Reaper 2BCreature — Zombie {3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card. 2/3
Sunmane Pegasus 3WCreature — Pegasus Flying {1}{W}: Sunmane Pegasus gains vigilance and lifelink until end of turn. 2/3
Leonin Armorguard 2GWCreature — Cat Soldier When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Blight Mound 2BEnchantment Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Stone Haven Pilgrim 1WCreature — Kor Cleric Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn. 2/2
Cabaretti Initiate GCreature — Raccoon Citizen {2}{R/W}: Cabaretti Initiate gains double strike until end of turn. 1/2
Aggressive Urge 1GInstant Target creature gets +1/+1 until end of turn. Draw a card.
Defiant Strike WInstant Target creature gets +1/+0 until end of turn. Draw a card.
Sudden Strength 3GInstant Target creature gets +3/+3 until end of turn. Draw a card.
Sugar Rush 1BInstant Target creature gets +3/+0 until end of turn. Draw a card.
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