Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gloom

2B · Enchantment

White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.

Similar cards

Color identity:
NameManaTypeText
Grid Monitor 4Artifact Creature — Construct You can't cast creature spells. 4/6
Hero of Bladehold 2WWCreature — Human Knight Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking. 3/4
Clarion Cathars 3WCreature — Human Knight When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. 3/3
Lignify 1GTribal Enchantment — Treefolk Aura Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Birth of the Imperium 2WUBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have. II — Each opponent sacrifices a creature. III — Draw two cards for each opponent who controls fewer creatures than you.
Skyshroud Ranger GCreature — Elf Ranger {T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery. 1/1
Urza, Powerstone Prodigy 2ULegendary Creature — Human Artificer Vigilance {1}, {T}: Draw a card, then discard a card. Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 1/3
Enchantress's Presence 2GEnchantment Whenever you cast an enchantment spell, draw a card.
Loyal Gyrfalcon 3WCreature — Bird Defender, flying Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. 3/3
Cursed Monstrosity 4BCreature — Horror Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. 4/3
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