Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gloom

2B · Enchantment

White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.

Similar cards

Color identity:
NameManaTypeText
Tainted Field Land {T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.
Tainted Isle Land {T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.
Tainted Peak Land {T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.
Tainted Wood Land {T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.
Vodalian Hypnotist 1UCreature — Merfolk Wizard {2}{B}, {T}: Target player discards a card. Activate only as a sorcery. 1/1
Nahiri's Wrath 2RSorcery As an additional cost to cast this spell, discard X cards. Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.
Reverent Hoplite 4WCreature — Human Soldier When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) 1/2
Call to the Feast 2WBSorcery Create three 1/1 white Vampire creature tokens with lifelink.
Sunshot Militia 1RCreature — Human Soldier Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery. 1/3
Living Destiny 3GInstant As an additional cost to cast this spell, reveal a creature card from your hand. You gain life equal to the revealed card's mana value.
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