Card Codex

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17 May 2024: Card library updated.

Gloom

2B · Enchantment

White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.

Similar cards

Color identity:
NameManaTypeText
Forge Armor 4RInstant As an additional cost to cast this spell, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value.
Tentative Connection 3RSorcery This spell costs {3} less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Reckoner's Bargain 1BInstant As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.
Ricochet Trap 3RInstant — Trap If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost. Change the target of target spell with a single target.
Mascot Interception 3RSorcery This spell costs {3} less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Out of the Way 3UInstant This spell costs {2} less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.
Captain's Call 3WSorcery Create three 1/1 white Soldier creature tokens.
Rooftop Storm 5UEnchantment You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
Captured by the Consulate 3WEnchantment — Aura Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
Widespread Panic 2REnchantment Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.
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