Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glitterflitter

2U · Creature — Faerie Performer

Flying When Glitterflitter enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. 2/2

Similar cards

Color identity:
NameManaTypeText
Kaya's Ghostform BEnchantment — Aura Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
The Fifteenth Doctor 2URLegendary Creature — Time Lord Doctor When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) 3/3
Join the Group 2RSorcery — Adventure You may put a legendary creature card from your hand into the command zone. It's also your commander.
Rousing Read 2UEnchantment — Aura Enchant creature When Rousing Read enters the battlefield, draw two cards, then discard a card. Enchanted creature gets +1/+1 and has flying.
Lifegift 2GEnchantment Whenever a land enters the battlefield, you may gain 1 life.
Ice 1UInstant Tap target permanent. Draw a card.
One-Eyed Scarecrow 3Artifact Creature — Scarecrow Defender Creatures with flying your opponents control get -1/-0. 2/3
Hold for Questioning 3UEnchantment — Aura Enchant creature or planeswalker When Hold for Questioning enters the battlefield, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Kinjalli's Sunwing 2WCreature — Dinosaur Flying Creatures your opponents control enter the battlefield tapped. 2/3
Blim, Comedic Genius 2BRLegendary Creature — Imp Flying Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own. 4/3
Page 239