Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glimpse of Freedom

1U · Instant

Draw a card. Escape—{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Similar cards

Color identity:
NameManaTypeText
Gitaxian Mindstinger Creature — Phyrexian Rogue Deathtouch Whenever Gitaxian Mindstinger deals combat damage to a player or battle, draw a card. 3/3
Tarrian's Journal 1BLegendary Artifact {T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery. {2}, {T}, Discard your hand: Transform Tarrian's Journal.
The Great Aurora 6GGGSorcery Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Puresight Merrow W/UW/UCreature — Merfolk Wizard {W/U}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) 2/2
Samwise the Stouthearted 1WLegendary Creature — Halfling Peasant Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. 2/1
Letter of Acceptance 3Artifact {T}: Add one mana of any color. {2}, {T}, Sacrifice Letter of Acceptance: Draw a card.
Bloodsworn Knight Creature — Vampire Knight Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. {1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) */*
Ninja of the Deep Hours 3UCreature — Human Ninja Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. 2/2
Warhost's Frenzy 2RInstant Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
Emerald Collector 1UCreature — Human Pirate Whenever Emerald Collector deals combat damage to a player, draw a card. When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once. {2}{G}: Emerald Collector has base power and toughness 4/4 until end of turn. 1/2
Page 287