Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glimmer of Genius

3U · Instant

Scry 2, then draw two cards. You get {E}{E} (two energy counters).

Similar cards

Color identity:
NameManaTypeText
The Temporal Anchor 3UUULegendary Artifact At the beginning of your upkeep, scry 2. Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library. During your turn, you may play cards exiled with The Temporal Anchor.
You Come to the Gnoll Camp 1RInstant Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.
Teferi's Imp 2UCreature — Imp Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. 1/1
Earthshaker Dreadmaw 4GGCreature — Dinosaur Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. 6/6
Sea God's Revenge 5USorcery Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Thieving Varmint 1BCreature — Varmint Deathtouch, lifelink {T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. 2/1
Invoke Despair 1BBBBSorcery Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Cryptic Command 1UUUInstant Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
Sarevok, Deadly Usurper 3BBLegendary Creature — Human Knight When this creature specializes, seek a creature card and put it into your graveyard, then conjure two duplicates of it into your graveyard. At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4
Goblin Wizardry 3RInstant Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
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