M:tG card similarity search
3U · Instant
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
Name | Mana | Type | Text |
---|---|---|---|
Devout Decree | 1W | Sorcery | Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Regal Force | 4GGG | Creature — Elemental | When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5 |
Herald's Reveille | U | Sorcery | Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead. |
Merfolk Traders | 1U | Creature — Merfolk | When Merfolk Traders enters the battlefield, draw a card, then discard a card. 1/2 |
Vodalian Merchant | 1U | Creature — Merfolk | When Vodalian Merchant enters the battlefield, draw a card, then discard a card. 1/2 |
Hydrolash | 2U | Instant | Attacking creatures get -2/-0 until end of turn. Draw a card. |
Commander's Insight | XUUU | Instant | Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game. |
Mad Prophet | 3R | Creature — Human Shaman | Haste {T}, Discard a card: Draw a card. 2/2 |
Phantasmal Form | 2U | Instant | Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card. |
Tovolar's Huntmaster | 4GG | Creature — Human Werewolf | When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/6 |