M:tG card similarity search
3WU · Artifact Creature — Golem
Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn. Cycling {W/U} ({W/U}, Discard this card: Draw a card.) 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Sporecrown Thallid | 1G | Creature — Fungus | Each other creature you control that's a Fungus or Saproling gets +1/+1. 2/2 |
| Ledev Champion | 1GW | Creature — Elf Knight | Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. {3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink. 2/2 |
| Wispdrinker Vampire | 2WB | Creature — Vampire Rogue | Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. 2/4 |
| Academic Probation | 1W | Sorcery — Lesson | Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated. |
| Wolf Strike | 2G | Instant | Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. |
| Sculpting Steel | 3 | Artifact | You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. |
| Bristling Hydra | 2GG | Creature — Hydra | When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. 4/3 |
| A-Umara Mystic | 1UR | Creature — Merfolk Wizard | Flying, haste Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. 1/3 |
| Alchemist's Gift | B | Instant | Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
| Sweet-Gum Recluse | 4GG | Creature — Spider | Flash Cascade Reach When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn. 0/3 |