M:tG card similarity search
3WU · Artifact Creature — Golem
Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn. Cycling {W/U} ({W/U}, Discard this card: Draw a card.) 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Festival Crasher | 1R | Creature — Devil | Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. 1/3 |
| Heart of Yavimaya | Land | If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {G}. {T}: Target creature gets +1/+1 until end of turn. | |
| Fiendslayer Paladin | 1WW | Creature — Human Knight | First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Fiendslayer Paladin can't be the target of black or red spells your opponents control. 2/2 |
| Ur-Drago | 3UUBB | Legendary Creature — Elemental | First strike Creatures with swampwalk can be blocked as though they didn't have swampwalk. 4/4 |
| Call to Glory | 1W | Instant | Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. |
| Graceblade Artisan | 2W | Creature — Human Monk | Graceblade Artisan gets +2/+2 for each Aura attached to it. 2/3 |
| Spellrune Howler | Creature — Werewolf | Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 | |
| Murderous Betrayal | BBB | Enchantment | {B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. |
| Fallaji Antiquarian | 3R | Creature — Human Artificer | Haste When Fallaji Antiquarian enters the battlefield, conjure a duplicate of another target nontoken creature or artifact you control into your graveyard. The duplicate perpetually gains unearth {1}{R}. 3/3 |
| Nurturing Presence | 1W | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying. |