M:tG card similarity search
1G · Creature — Elemental
Defender Formidable — {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Herald of Ilharg | 2RG | Creature — Boar Beast | Trample Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. 3/3 |
| Mobilize | G | Sorcery | Untap all creatures you control. |
| Vitalize | G | Instant | Untap all creatures you control. |
| Candletrap | W | Enchantment — Aura | Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers. |
| Belligerent of the Ball | 2R | Creature — Ogre Warrior | Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 3/3 |
| Skitterskin | 3B | Creature — Eldrazi Drone | Devoid (This card has no color.) Skitterskin can't block. {1}{B}: Regenerate Skitterskin. Activate only if you control another colorless creature. 4/3 |
| Enigma Drake | 1UR | Creature — Drake | Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. */4 |
| Ifh-Bíff Efreet | 2GG | Creature — Efreet | Flying {G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. 3/3 |
| Labyrinth of Skophos | Land | {T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat. | |
| Markov Retribution | 2R | Sorcery | Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature. |