M:tG card similarity search
1G · Creature — Elemental
Defender Formidable — {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Tree of Redemption | 3G | Creature — Plant | Defender {T}: Exchange your life total with Tree of Redemption's toughness. 0/13 |
| Willowdusk, Essence Seer | 1BG | Legendary Creature — Dryad Druid | {1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery. 3/3 |
| Rumbling Ruin | 5R | Creature — Elemental | When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn. 6/6 |
| Serra Avatar | 4WWW | Creature — Avatar | Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. */* |
| Zhur-Taa Swine | 3RG | Creature — Boar | Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. 5/4 |
| Crackling Doom | RWB | Instant | Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls. |
| Nighthawk Scavenger | 1BB | Creature — Vampire Rogue | Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. 1+*/3 |
| Dragon Wings | 1U | Enchantment — Aura | Enchant creature Enchanted creature has flying. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. |
| Grand Abolisher | WW | Creature — Human Cleric | During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. 2/2 |
| Village Survivors | 4G | Creature — Human | Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5 |