M:tG card similarity search
2R · Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
Name | Mana | Type | Text |
---|---|---|---|
Orzhov Locket | 3 | Artifact | {T}: Add {W} or {B}. {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards. |
Rakdos Locket | 3 | Artifact | {T}: Add {B} or {R}. {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards. |
Selesnya Locket | 3 | Artifact | {T}: Add {G} or {W}. {G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards. |
Simic Locket | 3 | Artifact | {T}: Add {G} or {U}. {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards. |
Hot Pursuit | 1R | Enchantment | When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. |
Goblin Brawler | 2R | Creature — Goblin Warrior | First strike Goblin Brawler can't be equipped. 2/2 |
Bane of Hanweir | Creature — Werewolf | Bane of Hanweir attacks each combat if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. 5/5 | |
Alchemist's Apprentice | 1U | Creature — Human Wizard | Sacrifice Alchemist's Apprentice: Draw a card. 1/1 |
Krark-Clan Ironworks | 4 | Artifact | Sacrifice an artifact: Add {C}{C}. |
Dazzling Sphinx | 3UU | Creature — Sphinx | Flying Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. 4/5 |