M:tG card similarity search
4UU · Creature — Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Glacial Crasher can't attack unless there is a Mountain on the battlefield. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Taigam, Ojutai Master | 2WU | Legendary Creature — Human Monk | Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) 3/4 |
| Word of Blasting | 1R | Instant | Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller. |
| Kargan Intimidator | 1R | Creature — Human Warrior | Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn. 3/1 |
| Linvala, Keeper of Silence | 2WW | Legendary Creature — Angel | Flying Activated abilities of creatures your opponents control can't be activated. 3/4 |
| Chieftain en-Dal | 1WW | Creature — Human Knight | Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. 2/2 |
| Erg Raiders | 1B | Creature — Human Warrior | At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. 2/3 |
| Windscouter | 3U | Creature — Human Scout | Flying When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/3 |
| Sword Dancer | 1W | Creature — Human Rebel | {W}{W}: Target attacking creature gets -1/-0 until end of turn. 1/2 |
| Duskshell Crawler | 1G | Creature — Insect | When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. 0/3 |
| Balmor, Battlemage Captain | UR | Legendary Creature — Bird Wizard | Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. 1/3 |